Raman Seysan

Star Cube
Art form:
Interactive Installation
Year:
2024
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An ambisonic experience. Inspired by an old Pong game in a museum, a scientist in a future world comes up with an idea to resolve the energy crisis of her time: by catching regularly emerging orbital starstrucks inside of an enormous cube in space, more energy could be yielded than with any other present power source. But there is a problem: each bouncing off a wall destroys the temporarily created walls of the cube which gather energy from each impact. You as a player have been chosen to quickly rebuild every wall destroyed by the clash. You can only create two walls at a time and need to think ahead of where the energy mass will bounce off next. If the starstruck exits the area of the virtual cube you have lost and the lights of the world will slowly fade out and tag you along to death.
Your only sense of navigation is that of your ears
Luca Zeller




